
POST · 2026-05-19
#004 - Making the Interface Feel Like HyperKourier
The UI in this game cannot just be generic game UI. It has to feel like part of the world.
Build-in-public for HYPERKOURIER — a delivery-courier action game set in Neukölln-9. Weekly notes, releases, and a live look at what’s on the roadmap.

The UI in this game cannot just be generic game UI. It has to feel like part of the world.

Constraint isn't a creative limitation. Constraint preserves creative choices you've already made.

Making movement feel better and creating cool characters
First post-scaffold checkpoint for the NEUKOLLN-9 Delivery District Prototype.
0.0.2 - 2026-05-15 section of CHANGELOG.md.
Today I locked in how HyperKourier's 3D assets get made for the next six weeks.